If you have a mod that you want to share, you can Publish it to the Steam Workshop, by clicking the Publish button in the Reassembly mod window. Mods on top of the in-game menu take presidence.įor each thing I want to edit or test in the game, I have a separate mod for. It’s easy to turn them on or off as needed. So you can make all sorts of changes to the game without messing-up the original game files. Any files placed within a mod folder will replace the default files when Reassembly loads. Inside the mods folder you would make a folder for each mod you want to create, ie “ My awesome Mod“. You can also create and load your own modded files locally.Ĭ:/ Users / your name / Saved Games / ReassemblyĬreate a new folder here, and label it mods. Zombies in Space is Here Make a Local Mod: If you want to download and checkout my mod files, you can download a whole bunch here. This includes all my published mods as of 7-17-2015. So far the main things I have messed with are editing all the ships, you can find info on that here.Īnd cvar.txt edits, you can find info on that here. You can Subscribe to my mods in the Steam Workshop. There are also some good guides on the Steam Guides section. If you screw something up, you should see an error in the mod menu.įor notes on how to make a mod, check out Arthur’s notes Here. The game also has error-checking on mods. Also, if something breaks, it’s much easier to trouble-shoot if you can just turn a mod off, rather than having to figure-out which files you edited. If Arthur updates something with the game, the original files may get updated – overwriting any changes you tried to make. This section will include some of the mods I’ve messed with as well as tips and tutorials for editing your own files.īest practice is to Never Edit the Original Game Files – Use a Local Mod Whenever Possible. You can edit ships, fleets, game saves, maps, factions, global game settings, blocks, weapons, and probably more stuff that I haven’t even figured out yet. (on Mac, use TextEdit, or you can download TextWrangler.) Combat is a mix of skill, tactics, and preparation – an expertly piloted fighter can take down an enemy fleet, but having a well balanced arsenal helps.Reassembly is not only amazingly modular right out of the box, but also easy to edit with a simple Text editor like Notepad++. Defend yourself with shields, armor, point defense systems, and pure maneuverability. Wield a wide variety of projectile and beam weapons, missiles, rockets and torpedoes, deployable drones, and more against your enemies. AI ships can retreat if overwhelmed, scavenge for resources, investigate disturbances, self repair, reproduce, and generally behave as artificial lifeforms rather than target dummies. Take advantage of impromptu battles between rival factions to recover objectives, or run away after your opponent calls in reinforcements. Procedurally generated open living world full of many different types of AI spaceships, space stations, and synthetic plants, each intent on self perpetuation. Automatic ship repair and a user friendly designer with features like copy & paste and undo allows complex designs with minimal effort. Block by block destruction encourages you to build redundant systems and protect your most vital parts. Thruster placement and mass distribution define the dynamics of your ship, so different designs feel very different to fly. Build your entire ship out of pieces, LEGO style.
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